![]() ![]() You should also consider buying residences from the town. All of this helps offset your growing operating expenses. A filled home will earn you 70 gold a day with no effort. If you don’t build the home, then the city will. A worker always brings his wife and two children with him. Your warehouse can automatically sell this for 88 gold without oversupplying the town. At full capacity, the farm will produce 10 barrels of food per day at roughly 77 gold a piece. Put them right next to each other to form the plantation and save a little space. A governor’s town can support four of your food farms. Once you get enough money you can start to make investments. This should let you amass a lot of early wealth with simple trading. That way, you won’t miss any deals and you won’t have to watch the town for arriving transport convoys. Once you get a little more money, you can order your warehouse to automatically buy tools, wine, and spices when their prices are below 600. This will let you maximize your profits effortlessly. Just dump the colonial goods into your warehouse and order it to automatically sell them when the price is above your average cost. You should have basic financial stability by this point though. You will not be able to immediately trade these at your hometown for a good profit, until a transport convey comes and takes the town’s supply away. The colonial towns around your starting town will probably start producing vast surpluses. Keep trading these goods until you get a little nest egg of roughly 30,000 gold extra. Buy up any colonial goods that should be in surplus in these towns. Take these to the surrounding colonial towns. Have your ship buy some imported goods or manufactured goods that are produced in the city. Your first step in your governor’s town should be to start trading. A surplus is indicated by nearly identical buy and sell prices. The simplest way to know whether you are getting a good deal or not is to look at the price margin between buying and selling. Food and consumer goods are also worth exploring, but it can often be tricky to get a good margin on these. The same transport conveys take the colonial goods away from the town to sell in Europe. These imported goods are worth a lot to the colonial towns, but fairly cheap if you arrive shortly after delivery. The Governors’ towns receive shipments of imported goods from Europe. ![]() There are Governor/Viceroy towns and colonial towns. The categories of goods are fairly simple. There are a few things to keep in mind for your general trading though. You need to get some gold flowing before you can really start some of the more lucrative trade routes. ![]() Your startup in Port Royale 2 is one of the more difficult parts of the game. I usually play as England, but I will try to keep my guide to Port Royale 2 as non-nation specific as I can. If you want to master this game and become the champion of the Caribbean, then you should look at my little guide below. Port Royale 2 is a fun trading simulator with a lot of piracy and naval warfare thrown into the mix. The more inhabitants a town has, the more commodities are consumed, because each inhabitant needs a certain amount of commodities per day.Modern Warfare Tips 5 essential tips to know before you play The Satisfaction of the inhabitants is mainly influenced by the availability of commodities. Each town can produce 4 of these commodities and the efficiency per commodity is between 90% and 110%. Which of these commodities can be produced in a town is specified in the town dialog. Handicraft businesses can be established in all towns, but businesses for cultivation and mining of commodities are subject to the geographical conditions of a town. From there they are distributed by trade convoys to the other towns. These are first transported with the treasure fleets from Europe to the Viceroy towns of the Caribbean. New workers can only be hired into businesses if the living space is not yet fully utilized and there are enough job seekers in the town. As a rule, therefore, four times as much living space is needed as there are workers. ![]() Around a quarter of all inhabitants are workers, as workers bring families with them or start new families. The size and economic power of a town is determined by its inhabitants. This information is available also in game under Tips and Tricks Goods distribution in campaign mode: Town There are 60 towns in the Caribbean of Port Royale 4, always distributed among the 4 nations of Spain, England, France and the Netherlands. ![]()
0 Comments
Leave a Reply. |